There is a bug where you can't refill F.L.U.D.D. Pinna Park: should really be split in two like the original.Gelato Beach: version without vertex colours (used) works but not the version with vertex colours (.blend and settings included).I think most, if not all, are due to too many polygons and/or textures. Under the "ASM Tools" header click on "Run 'make clean'" followed by "Run 'make' and insert".Open the copy your updated ROM in NSMBe and select the "Tools/Options" tab.If compilation fails ensure that you have correctly followed the steps to set up the ASM Hacking Template and its required tools. Run "make" and ensure that you are able to compile the code successfully. Within a terminal navigate to "ASMPatch/F.L.U.D.D.Only".Navigate to "SMS/CustomObjects/F.L.U.D.D._PowerUp/NozzleIcon" and follow the instructions to import the HUD icons found in "".Navigate to "SMS/CustomObjects/F.L.U.D.D._PowerUp/" and follow the instructions to import the new character models found in "", "" and "".You should then see a confirmation message "ROM is now suitable for use with NSMBe's ASM patch insertion feature". Click on "More" in the top toolbar and select "Toggle Suitability for NSMBe ASM Patching".You will be prompted to make a backup before required patches are applied to the ROM. Blender (tested with v2.70a although newer versions should be fine).The Super Mario 64 DS ASM Hacking Template and its required tools set up and running.The latest version of Super Mario 64 DS Editor (SM64DSe).This repository contains the assets and source code required to import F.L.U.D.D. This is an incomplete port of many Super Mario Sunshine elements into Super Mario 64 DS.
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